
Sleepwalker is a modern-day psychological horror tale that walks the fine line between sanity, hope, and survival.
The player has come across a strange ancient evil that lurks in the depths of a forest and the minds of its victims. It is said to be linked to a mythological tale of a wicked fae that steals children.
It is up to the player to find a way to seal it away for good or otherwise face the consequence of becoming a ghoul themselves.
Includes: Target audience, gameplay mechanics, story, characters, game themes, platform, stats and abilities, design, and interactibility.

I developed a fan-created concept questline called “Fetch the Faithful” set in the world of Fallout 4, showcasing my ability to craft engaging narratives within an established IP. This project included detailed found narrative elements, characters, and environmental storytelling designed to immerse players in the lore.
To complement the narrative, I created a comprehensive flowchart mapping out quest progression, choices, and outcome rewards demonstrating my skill in structuring interactive storytelling. This project highlights my ability to balance creativity with respect for existing game worlds, ensuring an authentic player experience.

To be used in creative writing and games. These model sheets are descriptive for a single character, including their appearance, backstory, and how they are connected in the game world.
Environment and Item sheets consist breakdowns of a location, what consists within that space, characters inhabiting it, and items players can find.